Below you can find a selected list of projects that I have worked in the past or am currently working on.

Hyperbolic VR - Raymarching

Based on the websperience by Vi Hart, Andrea Hawksley, and Henry Segerman. This project seeks to improve upon the original by using raymarching as a technique to improve the visible depth of the environment. HypVR-Ray is being worked by Michael Woodard and Henry Segerman and is helped by the work of Jeff Week's Curved Spaces, Mozilla's webVR framework for THREEjs, and Jamie Wong's Ray Marching and Signed Distance Functions.
Try out the project in browser
Check out the code on Github

Untitled Horror Game

Created in Unity3D, this game aims to create unique horror elements through the use of auditory events. The game will also feature day-night system and various graphic techniques to give a sense of progress and a unique aesthetic. Inspirations include William Hope Hodgson, H.P. Lovecraft, and Courage the Cowardly Dog.

Cosmic Ark for Android - Unreleased

A Unity recreation of the classic Atari 2600 game featuring an implementation of the Google Play Games api for scoreboard tracking. Along with the code I also created all art assets used in the game outside of the fonts. I worked on the project for roughly six months until a hard drive failure caused me to lose all progress. As a result I have become very familiar with using git for game development. While the game is still very rough, feel free to try it out.
Download and try out the game here!

Slide Puzzle: Duality

An interesting take on the traditional slide puzzle. This simple game was developed in Unity and is designed to be compatible with HTC Vive headsets. I worked on this small project for roughly a month. The project won the 2017 Library Creativity Award at Okstate for the Wild Card category.
Download and try out the game here!

ACM Outreach - Will Rogers Elementary

During Spring 2017 I had the opportunity to mentor fourth and fifth graders as part of outreach program for the computer science department. Throughout the semester my group worked on a RPG style game, I pointed the students in the right direction and would give them hints whenever they got stuck on the code. I also show them how to clean and format their final code.
Try out the game on JSFiddle

See some code examples on my Github!